Well, then why not map the analog stick to the mouse I thought to myself. So in other words, when I turn the stick towards 50% of lets say positive x, the … The most inputs I've been able to put in was 4 (all of my right-analog stick) but then, when I go to the left analog stick, anyt inputs override the right. SSSPSX Pad supports analog input emulation. R3 and L3 emulate buttons on the analog stick of the PS2 controller. Sound plugins SPU2-X Use LX, LY, RX, RY buttons to assign keys to analog axis. =\ Not sure wth I am doing wrong. I would prefer to make a video about gameplay, but this sensitivity ruins everything. In Persona 4 and Kingdom Hearts the character doesn't sprint if the analog is not moved in a straight direction - Up, down, left and right but lets say if I move to Up-Right it only walks, what's the problem? Keys can be mapped to the analog sticks. I tried monkeying around with lock input, direction, etc., but nothing seems to stop this multiple button/stick binding. LX is for Left analog X-Axis, LY is for Left analog Y-Axis, RX is for Right analog X-Axis and RY is for Right analog Y-Axis. Contents Quick guide to the settings The input API sets the Microsoft input API LilyPad uses to read input. In the System Configuration menu, there is an "Analog Stick Sensitivity… I'm using PCSX2 1.0 and xbox 360 controller. You can perform a simple test to see if the sticks are repairable. When I entered the Archive there was a lot of Pcsx 2 with a numbers and many uses for ex PCSX2 1.2.1 Standalone Installer , PCSX2 1.2.1 Web Installer. Also, after using it, the camera will still spin unless you try to center the analog stick precisely in the middle to make the camera stop turning. I also tried "DS4 to XInput Mapper", no result. I can't seem to register more than 3 analog-inputs, and even Honestly, it's driving me bloody insane. PCSX2 1.2.1 Windows Binary , PCSX2 v1.2.1 Source Code ,and PCSX2 1.2.2 Linux Binary , so my question is which one is to download , … It uses 2 potmeters, but they already reach the ends (0 or 1023) when I turn the joystick about halfway to a side. Any way to make turning vehicle (left stick) or camera-rotation (right stick) less sensitive and more "smooth"? This is pretty infuriating as in some games that stick is needed to move the camera. BTW plugin is Lilypad 0.11.0 Axes can be mapped to buttons. The slightest touch will make the camera turn. Mice and keyboards both have 4 input modes. Said and done: Problem: - sensitivity of the right analog stick is too large when playing with 60fps (->too fast camera movement) Solution: - get a tool (Autohotkey script) to map the right stick axes to the mouse axes. The R3 and L3 buttons are the buttons on the analog stick of the ps2 controller, R for right and L for left as usual. The Playstation 2 is a great console, but its controller has a problem: the analogue sticks. Duranzo:https://github.com/KrossX/DuraznoCompatibility List: https://github.com/x360ce/x360ce/wiki/Compatibility-List How to Fix Analog Sticks on Dual Shock 2 Controller for PS2. P.S. Pressure sensitive buttons and other single-direction axes (like foot peddles) are also supported. Cdvdrom: In most circumstances, you will be able to use the built in ISO loader in PCSX2 by choosing ISO in the CDVD menu, and then, under ISO Selector, either choosing an image from the list or choosing browse to add one. So for example, when playing Final Fantasy where the triangle key is the menu button, pressing up on the right analog will open the menu. The joystick (link: a ps2 breakout joystick) is very sensitive. The right analog stick is too sensitive.